06THE PLAYGROUND
One board. A world of players.
An eging game and Ink Link, the three-match puzzle. For days you cannot get to the water.
PICKPICK A GAME
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Play to earn 🎫. Spend them on the card gacha.
+1 per game (5 a day) · +1 first game of the day · +1 daily goal in Ink Link · +1 for 60 s in Ink Escape · +10 per certificate · +1 for a gallery post (once a day)
📷 Post a photo in the gallery for 🎫 +1 →
GOLDGold certificates
Collect every badge in a game to earn its gold certificate. All three make you an honorary member.
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Ink Link gold certificate
Every Ink Link badge
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Ink Escape gold certificate
Every Ink Escape badge
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Eging gold certificate
Complete the field guide, or reach max level
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Honorary member of the Yamaguchi Squid Club
All three certificates
01GAME ONE ・ EGING
Jerk, fall, hug!
One-button egi fishing. Cast, sink, jerk, and let the squid hug on the fall.
VIDEOA about 6.5 min how-to video (in Japanese). Tap to play on YouTube.
🌊 FieldWhere to fish
Loading sea conditions for Hagi…
Which sea?
Season mode
Fish any season, even out of season. Based on Yamaguchi Sea-of-Japan catch records and our own trips. Season-mode catches are not logged in your atlas
Fine-tune (month, time, expectation, wind)
Dusk is the prime time
New here? Start with “🔰 Beginner practice”: clear bites and friendly settings.
🔰 Tips (what is a tension fall?)
① Squid hug an egi that sinks slowly
Free fall (let go)Tension fall (hold)
After a jerk, keep holding the button. The line stays tight and the egi glides down slowly: that is a tension fall. Let go and it drops fast: a free fall. When in doubt, hold!
② Tap as soon as you see “Now!”
When a squid hugs the egi you get a signal. Tap right away to set the hook.
③ Watch the gauge while reeling
You reel while holding. When the tension gauge turns red, let go, or the line will snap.
④ Weed beds are a chance
When a weed bed shows on the seabed, pass over it: squid lay eggs and hide there, so they hug more. Drop into the weed and you tangle. Eelgrass (~1.2 m, sand), Sargassum (~2 m, tall), Low weed (~0.8 m). The taller the weed, the higher you keep the egi.
⑤ Strike at “something’s different”
Learn the usual rhythm when nothing bites: the count from jerk to bottom and how fast the line sinks. If the line stops before the bottom, suddenly speeds up, or goes slack, set the hook. Even if you miss, it may be on at your next jerk.
⑥ Squid get used to the same routine
Repeat the same jerks and the same fall and squid learn to ignore it (they get wary). When the bites stop, change the number of jerks (one, double, triple), add a dart, or switch between free and tension falls. A fresh routine catches their eye.
⑦ Four moves to mix
A jerk (tap) lifts the egi. A double jerk (two quick taps) jumps much higher on the second, giving you a long fall. A dart (swipe up) leaps sideways. A slack jerk (three to five quick taps in a row) twitches in place and works on sluggish squid. More than that just spooks them.
⑧ How to catch a boss
A boss is a huge squid that appears only in the right season and time, at a set depth. Check the boss hints in the guide. It is very heavy: never force it while it runs, and reel only when it stops.
⑨ Choose your gear and spot
Use the “Tackle” tabs below the game to pick rod, drag, egi and depth (shallow, normal, deep). Match them to the spot you usually fish.
Weather & wind: MET Norway (corrected) and JMA / Waves: NOAA WaveWatch III and JMA / Tide: JMA tide tables (Hagi)
🎣 TackleMethod, rod, drag and egi
Jerk, then let it fall for the hug
One fathom is standard. Deeper gets more grabs, but more weed (Daddy’s own fishing)
Live bait swims and draws squid in. Supermarket fish sits on the bottom; twitch it to lure (Daddy’s own way)
Both work the same. Use whichever the shop has
New methods unlock as your club level rises, and can be used when their season comes
The usual middle action
The usual middle setting
Bottom at 5–10 m. A typical pier
- Sink
- about 3.8 s/m
- Cast
- average
- Snags
- average
Good for this season: 2.5
🦑 Tap the angler to change character
🪝 LandingDecided by size
🤏Swing it in〜500g🥅Net500g〜1.5kg🪝Gaff1.5kg〜
Net: scoop it (medium size, low platforms). Gaff: hook the mantle and lift (big squid, high walls; it wounds, so keep what you gaff)
🎮 Controls
⚠️ Don’t drop it in the sea!
Flick your phone like a rod to jerk (two quick flicks for a double, three or more for a slack jerk). Flick on a bite signal to strike. After a jerk, tilt the top of the phone slightly away for a tension fall (tilt back to stop; flick up from there to jerk or strike). iPhone asks for motion access the first time. ⚠️ Don’t fling your phone into the sea! Use a wrist strap and check nobody is next to you.Change it on your next session
Turn your phone sideways to play full screen. On iPhone, open it from “Add to Home Screen” for a bar-free screen
Egi colour
Controls
Tap: jerk / two taps: double / hold: tension fall / dart: Dart button or swipe up
PC: Space or Enter = tap and hold; dart = ArrowUp, wheel up, or a short upward drag
Full screen: on a phone, turn it sideways to play full screen, or use the “⛶ Full screen” button (Esc to leave on a PC). On Android the first tap also hides the browser bars. On iPhone, Safari keeps its bars, but opening from “Add to Home Screen” gives you a bar-free screen
My atlas 0 / 10
Only catches with “Today in Hagi” are logged. Fill it across the whole year
Move your records (new phone / browser)
Records live only in this browser. Copy the code from “Export” somewhere safe, then paste it into “Import” on another phone or browser. Importing never lowers your records.
By-catch log 0 / 8
Not squid, but it came up anyway
How to play
- Choose your egi: heavier sizes cast farther and sink faster. Size 2.5 for autumn juveniles, 3.5 for big spring squid. Shallow sinks slowly and snags less; deep sinks fast and snags more. Swap any time before a cast.
- Hold to load the rod, release to cast. After the splash, count the fall.
- Jerks: tap once. Two quick taps make a double jerk. Dart with the Dart button or an upward swipe (ArrowUp or wheel-up on PC). Lively squid love darts and doubles; on slow days, keep it subtle and fall longer.
- Falls: keep holding after a jerk for a tension fall (slow sink, drifting back toward you; bites show in the rod). Release for a free fall (faster). Squid only hug on the fall.
- Four kinds of bite: the line runs / a knock in the rod tip (tension fall) / the line stops (the sink stops) / the line goes slack (the squid lifted the egi). Tap to set the hook. Each bite gives a different window; light bites give less.
- Reel only while holding. Too tight tears the hook out; too slack and it slips off.
- Sit on the bottom too long and you snag. Three egi, five casts.
Which squid show up, and how eager they are, follows a rough guide to breakwater eging in Yamaguchi by season and time of day. Atlas photos are real member catches.
02GAME TWO ・ INK LINK
Ink Link
A 6×6 match-three. Reach 1,500 in 20 moves. The daily board is the same worldwide.
VIDEOA about 6.5 min how-to video (in Japanese). Tap to play on YouTube.
VIDEOA about 4 min how-to video for the new Ink Escape mode (in Japanese). Tap to play on YouTube.
The board is set by the UTC date, so it is the same everywhere in the world.
Drag marks with your finger and open a path from top to bottom to drain the ink.
How to play (details)
Ink is pooling in the squid's room and rises with time, faster and faster. Cleared cells stay empty and fill with ink from the room. Open a path all the way to the bottom and the ink keeps draining. Hold a mark and drag it: it follows your finger and swaps with every cell it passes (diagonals too). Let go and all the matches clear at once. The rainbow ink ball (five in a row) and the black rare squid (L or T shape) fire when you pick them up and let go: the ball clears every mark of the most common kind, the squid clears the 3×3 around it. Now and then blocks drop in and plug the path, so clear it again. When the ink reaches the head, the squid goes under. Today's board is the same worldwide.
- Score
- 0
- Moves left
- 20
- Best
- 0
EasyHow to play
- Swap neighbouring marks to line up three or more of a kind.
- Four in a row makes a line squid. When it clears, its whole row (or column) clears too.
- An L or T shape makes a black rare squid: move it to clear the 3×3 around it. Five in a row makes an ink ball: swap it to clear every mark of that kind.
- Swap two specials together for a combo (line + line = cross, rare + rare = mega blast).
- Clearing marks fills the ink meter. When full, use Ink Flash to clear every mark of one kind, without spending a move.
- Cascades multiply the points of every mark they clear.
Controls: tap a mark, then a neighbour (or drag). Keyboard: arrows to move, Enter to select and swap, Escape to cancel.